مشخصات کتاب
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James Goodwill, Wesley Matlock
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2016
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انگلیسی
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21998
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592
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0
Beginning Swift Games Development for iOS
About the Authors .................................................................................................. xiii
About the Technical Reviewer .................................................................................xv
Acknowledgments .................................................................................................xvii
Introduction ............................................................................................................xix
■■Part I: Swift and Sprite Kit ................................................................. 1
■■Chapter 1: Setting Up Your Game Scene and Adding Your First Sprites ................ 3
■■Chapter 2: Sprite Kit Scenes and SKNode Positioning ......................................... 19
■■Chapter 3: Adding Physics and Collision Detection to Your Game ...................... 33
■■Chapter 4: Adding Scene Scrolling and Game Control ......................................... 47
■■Chapter 5: Adding Actions and Animations ......................................................... 59
■■Chapter 6: Adding Particle Effects to Your Game with Emitter Nodes ................. 79
■■Chapter 7: Adding Points and Sound ................................................................... 97
■■Chapter 8: Transitioning Between Scenes ......................................................... 113
■■Chapter 9: Sprite Kit Best Practices .................................................................. 127
■■Part II: Swift and Scene Kit ............................................................ 141
■■Chapter 10: Creating Your First Scene Kit Project ............................................. 143
■■Chapter 11: Building the Scene ......................................................................... 155
■■Chapter 12: Lighting, Camera, and Material Effects in Scene Kit ...................... 169
■■Chapter 13: Animating Your Models .................................................................. 181
■■Chapter 14: Hit Testing and Collision Detection ................................................ 189
■■Chapter 15: Using Sprite Kit with a Scene Kit Scene ........................................ 201
■■Chapter 16: Advanced Topics and Tips .............................................................. 211
■■Appendix A: The Swift Programming Language ................................................ 219
Index ..................................................................................................................... 245
Learn cocos2D Game Development with iOS 5
Learn cocos2D Game Development with iOS 5
نویسنده: Steffen Itterheim, Andreas Löw
زبان: انگلیسی